Game play
Start out with the skill shot, which shoots the ball into the area
above the rollover lanes. From there, the ball goes into the jet
bumpers, and can come out either side. The jet bumpers increase the
Ferris Bonus, which is collected on the Ferris Wheel (when lit).
There is no multiball on this game, but once you get to playing it,
you probably won't notice that there isn't multiball. The game doesn't
really need it, otherwise, it would be a little on the easy side.
Jackpot
Shooting the right ramp 3 times before the timer expires will award
the current jackpot, which is displayed in lights, to the left of the
mystery wheel on the backglass. After you get the jackpot, it resets to
500k. After you run out of credits, it will add 1 million to the jackpot,
if you got it.
After you score a jackpot, the "Millions" digit in your score will flash,
unless of course, your score is under a million, in which case, it will
begin flashing when there is a digit there .. :-) I believe this is also
true if you get the "Million" shot on the Comet ramp.
The jackpot increases 5k for each time you hit one of the 1-2-3 rollover
switches at the top of the playfield.
After you get the jackpot, (or get it lit, and let the timer run out)
you will need to re-light the Cyclone ramp. Hit the 3 duck targets,
just above the right outlane. There is no maximum on the number of
jackpots you can get per game, however, it resets back to 500k after
you get the jackpot.
Comet Million
On the back panel of the playfield, just behind the Ferris Wheel, there
is a set of lights, which indicates the value of the next shot on the
Comet ramp. Each shot increases this, one step at a time, towards the
million shot. Note: You can get the million shot during double score,
and it will award 2 million, as well as different sound effects. :-)
You can get as many "Millions" as you want, as long as you keep
re-lighting the Comet, and building it up. It's kinda more work
than it's worth, unless you like shooting the same shot over and
over again. :-)
Values go up in 20k increments, lowest being 20k, and the highest
being 100k. Starting values will vary, depending on settings. After
you get the 100k shot, the million shot is lit, on the Comet ramp.
It will probably start you out with the 40k lit, and the 60k flashing.
After you get up to a certain point on the Comet ramp, and the timer
expires before you can get another shot at it, then you will have to
re-light the Comet ramp. To do this, you need to complete the 3
stand-up targets to the left of the Comet ramp. There is also a small
target on the right side of the Spook-House island that will spot one
of these targets for you.
Ferris Wheel
The right return lane lights the Ferris Wheel. When you shoot the lit
Ferris Wheel, you collect the current value, usually anywhere from
100k to 250k or so. Ball is returned to the left return lane.
Ferris Bonus = 50K + 3K per bumper.
Spook-House
To gain access to the Spook-House, you need to knock down the drop
target in front of the sinkhole. Hitting the ball in the sinkhole
behind the target will spin the mystery wheel on the backglass. Quite
an interesting toy, as the machine knows *Exactly* what position the
wheel is in at all times, if it works right. Same concept that is used
to work the clock in Diner, but that's a different game :-).
The worst award you can get is "Zilch", which awards 0 points.
The lowest point value you can get off the wheel is 5,000 (5k)
The highest point value you can get off the wheel is 200,000 (200k)
There are also "Extra Ball" and "Special" awards on the wheel.
The drop target is on a timer, may be short, may be long. (adjustable)
The kickout is from the boomerang hole, Just above the left slingshot.
Special/Bonus X
To advance your Bonus X, shoot the boomerang hole. This is where
the ball gets kicked out from the Spook-House. It will only advance
your Bonus X when it's lit, and you can re-light it by the return
lanes. Or, even simpler, shoot a ramp, or the Ferris Wheel. :-)
Special -- You can get a special by getting your Bonus X up to the
flashing light, on the Bonus X light wheel, just above the flippers.
I've seen the flashing light as low as 3, and as high as 7. It's
usually a good indication of how polite the boomerang kickout is.